It also allows for an interesting exploration of the relationships between the colonial powers and native peoples that make up the bulk of Deadfire’s factions, though the fantastical aspects that come with being a fantasy RPG mean that it’s not an entirely one-sided relationship. It stands out from other RPG’s, both in its gorgeous art style and variety of locales, and in how the nature of playing on an island chain influences the gameplay. That’s not the case in Deadfire, which is set in a massive chain of islands that are loosely based on Polynesian cultures in the South Pacific. Speaking of which, while the setting of the original game was well-realized and epic in scope, it was rooted too much in standard medieval fantasy for my personal taste. Not that entering this game with a new save is bad, as Deadfire does a great job of refreshing players on the events of the first game and introducing them to the wonderful wilds of the Deadfire Archipelago. While veterans can import their save files, newcomers can choose what their Watcher did in Pillars of Eternity, either by choosing several broad paths or by individually picking every choice.
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Pillars of Eternity II: Deadfire – Obsidian EntertainmentĪs a direct continuation of Pillars of Eternity, the events of that game greatly influence Deadfire.